The Girl Who Sees
I'm currently working on The Girl Who Sees, a Filipino fantasy-adventure game. Find out more by clicking on the image below.
factitious: a game that tests your news sense
A game by American University Game Lab, Factitous was launched May 2016. As part of my JoLT Fellowship, I consulted on the initial 2015 concept, and was the Project Manager for the 2016 launch. It has been covered by NPR, Newsweek, Life Hacker, and The Daily Dot.
square off: a final fantasy 7-inspired trivia game
maybe it's yessiline
(an rfid experiment)
Maybe It's Yessiline was a concept using cosmetic packaging, RFID tags, and Raspbetty Pi to create an interactive display that commented on standards of beauty. I designed, managed, cut sound, and created the slides and images for this project. Coding by Zach Schneider. Sculpture by Aubrey Hill. It was a project for Playful Cities, an American University game design course. Created in Fall 2016.
4 of a kindness
4 of Kindness is a joint project by me and Kelli Dunlap, PsyD. for our final presentation for Playful Cities Fall 2016.
Developed to address public grief and emotional distress, players find hidden cards with coping strategies. They can keep the card, unlock new strategies by texting the number on the card, and/or interact with the game's tumblr page
I designed the presentation slides, cards, and tumblr page. Research and data maintenance by Kelli Dunlap.
This was an experiment with Open VBX and Twilio.
A prototype where you "play the news." Presented at the Smithsonian Museum of Natural History (Spring 2016) and the Newseum in Washington, D.C. (Summer 2015)
Created with JoLT Fellows Joyce Rice and Kelli Dunlap, PsyD., Newspark is a game about water conservation. It exhibited at the front of the Newseum in Washington D.C. in August 2015.
The rules of the game are simple, players consume water by playing one card face down every turn. The player who's card consumes the most water is give a water token. The players trade hands and consume water again. Players must cooperate because if one player gets 5 water tokens, they all lose.
The winners get free ice cream!
Created for Global Game Jam 2016, Everyday is a response to GGJ16's theme: "ritual." In 36 hours, Rehaf Al Jammaz and I, under the name whatamidoing, created an endless runner where the player avoids sketchy catcallers, construction workers, and actual cats. By collecting the self respect that catcallers drop, the play can throw confetti and make them all disappear.
Team whatamidoing is working together this summer to create a variation of Everyday. You can play our GGJ16 game here.
Everyday was lovingly created in Construct2.
Platform was created in 36 hours for The Society of News Design, SNDMakes-Chicago. I--along with Mallory Busch, Aidan Feay, and John Osborn created Platform, a card game about appealing to voters. You can download and print it for free here.